Bodytrack/roto anim reel
Multiple years of bodytrack/roto anim experience.
Including supervisor experience with a global team.
Matchmove reel
Multiple years of matchmove experience. Camera, object and body tracking/roto anim.
Including supervisor experience with a global team.
Pacific Rim: Uprising
Matchmove and animation on Pacific Rim: Uprising.
Universal Studios Pacific Rim: Uprising VFX, done by DNEG.
My credits:
My main responsibility was matchmove camera track, but in my own time, I also worked on an animation shot which sadly did not make it in the final film.
Software used:
3DEqualizer, Maya.
Bohemian Rhapsody
Matchmove supervisor on Bohemian Rhapsody.
20th-century fox Bohemian Rhapsody VFX, done by DNEG.
My credits:
My main responsibility was global supervision for the whole of matchmove.
Software used:
3DEqualizer, Maya.
Venom
Matchmove on Venom Infinity war.
Sony Marvel Venom VFX, done by DNEG.
My credits:
My main responsibility was matchmove camera track and bodytrack.
Software used:
3DEqualizer, Maya.
Avengers: Infinity War
Matchmove on Avengers: Infinity War.
Marvel Avengers Infinity War VFX, done by DNEG.
My credits:
My main responsibility was matchmove camera track.
Software used:
3DEqualizer, Maya.
Mission Impossible Fallout
Matchmove on Mission Impossible fallout.
Paramount Mission Impossible Fallout VFX, done by DNEG.
My credits:
My main responsibility was matchmove object track for the motorcycle and camera track.
Software used:
3DEqualizer, Maya.
Red Sparrow
Matchmove on Red Sparrow.
20th-century fox Red Sparrow VFX, done by DNEG.
My credits:
My main responsibility was matchmove bodytracking for head replacement.
Software used:
Maya.
Alter Carbon season 1
Matchmove on Alter Carbon season 1.
Netflix Alter Carbon VFX, done by DNEG TV.
My credits:
My main responsibility was matchmove.
Software used:
3DEqualizer, Maya.
Thor Ragnarok
Matchmove supervisor on Thor Ragnarok.
Marvel Thor Ragnarok VFX, done by DNEG.
My credits:
My main responsibility was globally supervising the whole of Matchmove. This was my first project as a supervisor. Lots of shots send abroad needed fixing. Nearing the end of the project, I also helped with animation, but these shots were sadly omitted.
Software used:
3DEqualizer, Maya.
Justice League
Matchmove on Justice League.
DC Justice League VFX, done by DNEG.
My credits:
My responsibility was matchmove, with a focus on body tracking the cyborg. Because of a tragedy, the show changed director who had an alternative vision which resulted in the vast majority of my work being ommitted.
Software used:
3DEqualizer, Maya.
Assassin's Creed
Match move on Assassin's Creed.
Assassin's Creed is a feature film based on a computer game.
My credits:
I have been working on camera, body and object tracks.
Software used:
3DEqualizer, Maya.
ToysXL TV commercial
Television commercial for ToysXL.
The commercial was made during my internship at ''Mickey did it, Amsterdam'' and is commissioned by ''Mickey did it, Amsterdam''
My credits:
I brought the big (live-action) lego head to life by letting the eyes follow and blink. On last minute request I also made a simple little logo motion graphic animation at the end.
Software used:
After Effects, Illustrator
Heinz TV commercial
Television commercial for Heinz ketchup.
The commercial was made during my internship at ''Mickey did it, Amsterdam'' and is commissioned by ''Mickey did it, Amsterdam''
My credits:
I'v done the lowpoly modeling and cameramapping of the food products that fly by. Also I photoshoped the pictures for the cameramapping so the lighting would be neutral and it would be posible to re-light all in the 3D scene.
Software used:
Maya, Photoshop
Erving Berlin
Historical experience to be in the room of a special ''red star line'' passenger, musician Erving Berlin.
An exhibition about the ''red star line'' needed some visual demonstration next to the story they were telling. The Erving Berlin clips are a recreation of the room of Erving Berlin. The clips were made during my internship at ''Mickey did it, Amsterdam'' and is commissioned by ''Mickey did it, Amsterdam''
My credits:
I did the modelling, UV layout & texturing of the table, cloth, piano, book, radio, building and metronome
Software used:
Maya, Photoshop, UV-layout
Historical mapping
Series of trips from Europe to the USA back in the ''red star line'' ages
An exhibition about the ''red star line'' needed some visuals next to the story they were telling. Historical mapping shows the trip in big steps. The series where made during my internship at ''Mickey did it, Amsterdam'' and is commissioned by ''Mickey did itt, Amsterdam''
My credits:
I did the modelling, and rigging of the train and fixed general animation issues. I helped on finishing the compositing and adding 2D graphics on exported 3D cameras and locator from the 3D scene inside the comp.
Software used:
Maya, After effects